The point-and-click title uses live action footage throughout, as the player unravels the mystery of the protagonist’s repressed memories, encounters various troubled characters, and experiences a shocking twist ending. In 2016 release, The Bunker, developed by Splendy Games and published by Wales Interactive, the player is cast as a man who grew up in a fallout shelter in Britain following a nuclear war. The cast in Wales Interactive’s titles regularly deliver excellent performances, elevating the games above the works that served as their inspiration. One of the keys to the developer’s success is avoiding the main pitfall that plagued 90s FMV games: bad acting. Many of their games featuring extensive use of FMV, including recent releases like I Saw Black Clouds and Bloodshore.
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The developer has published over 20 titles to date, and has won numerous awards including Appster’s Award for Best Indie Game Developer in 2014 and the Wales Technology Award in 20. Wales Interactive was established in 2011, and is based in the town of Pencoed in Wales.
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The popularity of interactive TV shows like Black Mirror’s “Bandersnatch” episode demonstrated that consumers still enjoy directing on-screen actors, and even The 7th Guest has been revived in the shape of The 13th Doll, a fan-made sequel featuring Hirschboeck himself reprising his original role. However, the genre appears to be making a comeback. The classic game included live action elements, which are notorious for being hilariously cheap-looking and badly acted.
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Even the original Resident Evil couldn’t resist getting in on the FMV act. Civilization 2 included awkward pre-recorded scenes where the player’s advisors would make recommendations and squabble with each other, including an "attitude advisor" remarkably reminiscent of Elvis.ġ992’s Night Trap courted controversy for its depiction of teenagers being preyed upon by home invaders, earning massive negative publicity for the entire games industry despite its incredibly tame and campy content. However, FMV games rarely attracted performers of Hirschboeck’s quality, and they became renowned for featuring cheesy acting and cringeworthy scripts. Featuring a blend of pre-rendered animations and live actors, the game became famous for its memorable villain Stauf, brilliantly portrayed by actor Robert Hirschboeck. Titles like The 7th Guest became unexpected bestsellers, with the new technology enabling developer Trilobyte to create an unprecedently atmospheric haunted house in which to torment players with fiendishly difficult puzzles. Now that pre-recorded sequences could be brought to home systems, there was a new opportunity to make truly cinematic games part of the mainstream. Arcade machines like Dragon’s Lair had attempted this in the arcades using animated footage, but failed to take off due to the increased costs of production and resultant price hike for players of their machines. Video games had long aspired to being “interactive movies”, and now this dream could become a reality. Indeed, virtually every game released had some sort of cinematic intro sequence, even if the game itself played out in old-fashioned sprites.
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The hugely increased storage space available on the shiny silver disc dwarfed the paltry capabilities of its predecessor, the humble floppy disk, and as such developers were quick to beef up their games with enhanced soundtracks and pre-recorded video sequences. FMV games were born when CD-ROM became the industry’s medium of choice in the early nineties.